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The new Dragon Ball game is powered by Google’s cloud

Bandai Namco Entertainment announced the latest entrant in its series of Dragon Ball games this week. Dragon Ball Legends is a player versus player (PvP) mobile game that has players from all over the world battle with each other in real time by using their move cards. From all I’ve seen, it looks like a pretty fun game, though I know nothing about Dragon Ball and I have an unreasonable disinterest in card-based games. What made me perk up, though, was when I heard that Bandai Namco opted to use Google’s Cloud Network to host all the infrastructure for the game and that one of the main components of this system is Cloud Spanner, Google’s globally distributed database.

To make a real-time game work at all is hard enough, but Bandai Namco wanted players from all over the world to be able to play against each other. There’s a reason most games distribute players into regions based on their geography, though. In a real-time game, latency matters, as every hardened PUBG player will tell you, and the farther you get away from the game server, the higher your latency will likely be.