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Hate the games, not the players

Imagine that you are lead strategist for the Hillary Clinton or Donald Trump campaign (take your pick). Your job is to maximize voter turnout in November. You hypothesize that more people would vote if doing so were fun. If your campaign could turn rallies and voting into a game, you’d ...

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What UX designers can learn from 1990s Japanese video games

I’m writing this from a slightly saddened perspective, revisiting my favorite SNES RPGs and realizing something: I’ve been spoiled by modern UX design. The sentiment is pretty universal. Hugon on the Quarter to Three forum writes: “When I think ‘console RPG’ I think pages of fairly inscrutable character info and bad ...

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The circle is complete: Minecraft is getting a deathmatch mode

Minecraft, a game that skyrocketed to unprecedented levels of popularity among all ages because of its open-ended gameplay, infinite worlds, and limitless possibilities for creation and collaboration, is getting an official deathmatch mode. Is this it? Is this Minecraft’s shark jump (or pig jump, or squid jump) moment? Oh, of ...

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Minecraft is headed to China

Microsoft is bringing Minecraft, the insanely popular game it acquired when it bought Mojang for $2.5 billion, to China. The U.S. firm announced today that it and Mojang, which continues to operate the world-building game, have struck a five-year agreement with top Chinese media firm NetEase to distribute PC and mobile versions ...

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