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Indie developers ditch controllers for real-life interactions

If there’s one thing E3 was not short of, it was controllers. Thousands of the things! Xbox controllers, Dual Shock controllers, third party controllers, motion controllers. But at Indiecade, an independent games showcase at the show, developers devised a variety of ways to play with no controller at all, making ...

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Oculus co-founders Palmer Luckey and Nate Mitchell on the state of VR

Before Oculus, most casual observers regarded virtual reality as somewhere between science fiction and novelty, fodder for cheesy 1990s films and overpriced, underperforming tech demos. Now it’s immediate and inevitable, and for those walking through the halls of the Los Angeles Convention Center this week, entirely unavoidable. In the space ...

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Slither.io is snaking its way on to homescreens

Slither.io is not new, but it is crazy popular. The game has been sitting at number one on the iOS gaming charts for some time. Slither.io has been available for just over three months now and, according to the most recent ranking, the game still holds the number one game, action ...

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The Nintendo 64 turns 20 today

It was on June 23, 1996 that the Nintendo 64 made its debut — in Japan, that is. We wouldn’t see it on this side of the Pacific for another three months. But today is its proper birthday, and 20 years is a significant enough anniversary that we should probably ...

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HTC exec: exclusives are a bad idea for VR

Last week at E3, we had a chance to speak with some of the biggest names in VR, from Oculus to Sony — but that list that wouldn’t be complete without some input from HTC. The smartphone maker was, perhaps, something of a dark horse in the space, but its Vive ...

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VR skateboarding at E3

I’ve been skateboarding for longer than I care mention, and I still had to hold onto the damn railings. I’m going to blame it on the screwy sense of orientation one experiences in virtual reality, but it probably owes just as much to my fear of falling off a mechanical ...

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