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Hate the games, not the players

Imagine that you are lead strategist for the Hillary Clinton or Donald Trump campaign (take your pick). Your job is to maximize voter turnout in November. You hypothesize that more people would vote if doing so were fun. If your campaign could turn rallies and voting into a game, you’d ...

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What Facebook Live and Periscope need is a waiting room

Livestreams start boring because broadcasters don’t want to begin the real action until more people have tuned in. That can take a few minutes, even with streams being rapidly distributed via push notifications, tweets, and the News Feed. But by that time, the initial audience may have bounced, and the ...

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What UX designers can learn from 1990s Japanese video games

I’m writing this from a slightly saddened perspective, revisiting my favorite SNES RPGs and realizing something: I’ve been spoiled by modern UX design. The sentiment is pretty universal. Hugon on the Quarter to Three forum writes: “When I think ‘console RPG’ I think pages of fairly inscrutable character info and bad ...

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